Entertainment Systems

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منابع مشابه

Architecture and Performance of Entertainment Systems

The use of real-time 3D computer graphics in interactive entertainment has grown dramatically recently. These entertainment applications include better arcade games, 3D-capable home game consoles, more sophisticated multiplayer games for location-based entertainment (LBE) centers, virtual actors on TV driven by puppeteers with motion capture devices, and even virtual interactive theatres where ...

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Interactive Entertainment Systems Using Tangible Cubes

In this paper we present two tangible interactive entertainment interfaces using physical cubes. In the first paradigm, Magic Story Cube, we novelly used a foldable cube for tangible and interactive story telling. In the second paradigm, Jumanji Singapore, physical dices are used to directly manipulate and control the process Jumanji board game. In both of our systems, we embedded both the conc...

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An Open Platform for Multimedia Entertainment Systems

Today home entertainment appliances are usually based on closed, proprietary hardware and software design supporting only a limited set of media types, stream formats, and entertainment options. With the availability of cheap, small, quiet, and powerful multimedia PCs, it is now possible to create an open and extensible PC-based platform for multimedia home entertainment. Based on a new multime...

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Biosignal controlled recommendation in entertainment systems

• A submitted manuscript is the author's version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version ...

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Cognitive Multi-character Systems for Interactive Entertainment

Researchers in the field of artificial intelligence (AI) are becoming increasingly interested in computer games as a vehicle for their research. From the researcher’s point of view this makes sense as many interesting and challenging AI problems arise quite naturally in the context of computer games. Of course, the hope is that the relationship is a symbiotic one so that the incorporation of AI...

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ژورنال

عنوان ژورنال: The Journal of the Society for Art and Science

سال: 2004

ISSN: 1347-2267

DOI: 10.3756/artsci.3.22